BioShock Infinite (PS3)
Developed by Irrational Games
Published by 2K Games
Released March 26, 2013
Review Written April 12, 2014
For years I had been closely eyeing this title since its 2010 reveal from Irrational Games. As a fan of the original BioShock and its sequel, I anticipated an amazing rollercoaster that would possibly trump the original BioShock. With Irrational Games and Ken Levine regaining the creative reigns for BioShock Infinite, will this title bring the same magic displayed in the city of Rapture or should the floating city of Columbia just drift into oblivion like a meandering balloon? In short, yes BioShock Infinite captures similar values from the original BioShock but in itself is an entirely different experience.
Lone Survivor: The Director’s Cut (PS3)
Developed by Superflat Games
Published by Curve Studios
Released September 24, 2013
Review Written March 22, 2014
Another game from my Christmas sale binge, Lone Survivor is another recent title that I pursued without knowing any prior information about the game. Created by Jasper Byrne of Superflat Games, Lone Survivor: The Director’s Cut is an atmospheric survival horror game reminiscent of the Silent Hill Series. Taking a different route visually, Lone Survivor is a 16-bit side-scroller that still manages to bring the fear. Though it may look like an odd SNES released twenty years too late, this indie title has much to offer once you leap into the rabbit hole.
Hey everyone! New things are on the horizon. Finally ordered a new capture device to actually get gaming footage. This creates two possibilities and one improvement. The improvement is that with this capture device (Hauppauge PVR2) I can have better quality pictures for the written reviews! No more standard definition pics with screen tearing or interlace lines, hopefully. The two possibilities are that with a better capture device I can start uploading Lets Plays/Gameplay footage and Video Reviews to go along with the written reviews. This’ll be a new path to trek, but I’m sure it’ll bring great results, but with video reviews thrown into the bunch the time between reviews might be increased a bit. Also, I’m still working on updating the look of the site via background/header. That might also take a while. Besides this news I also picked up a few new games this week. They include:
Syphon Filter 2 (PS)
The Last of Us: Left Behind DLC (PS3)
Developed by Naughty Dog
Published by Sony Computer Entertainment
Released February 14, 2014
Review Written March 8, 2014
WARNING: MAY CONTAIN SPOILERS FROM THE MAIN CAMPAIGN. ONLY READ IF YOU HAVE COMPLETED THE SINGLE PLAYER CAMPAIGN.
Finally finding time to hit the keys again, here’s my review of The Last of Us DLC, Left Behind. As Naughty Dog’s first attempt at single player DLC following the positive reception of The Last of Us, this addition to the main story has some big shoes to fill. Not surprisingly, Left Behind does fill those shoes quite well in maintaining the story flow similar to the main game as well as bringing the emotional drama that many of us have come to savor from the Last of Us.
Hey everyone! Another week, another slew of games added to the collection. This week I picked up a few games which include:
Eternal Darkness: Sanity’s Requiem (Gamecube)
Every now and then life gets a bit busier than normal, and this week has been one of those new weeks. Juggling social life, work, gaming, writing, and keeping this blog is still manageable but some of my future reviews may be a bit more delayed than they have been. Honestly I’ve been trying to stay within my due dates for the past few months even if it hasn’t appeared that way, but besides the recent time crunch in daily schedule I picked up three new games this week:
Developed by Ed Key and David Kanaga
Published by Curve Studios
Released October 29, 2013
Review Written February 16, 2014
Originally Posted on Boss Dungeon
Not really knowing what I was getting into, Proteus is one of the few games I picked up during my Playstation Network winter sale binge. Developed by Ed Key and David Kanaga this artistic odyssey leaves the player, or viewer I should say, with more questions than answers. With a minimalistic art style sprinkled with a musical undercurrent, this journey makes you want to believe it has more to offer.