BioShock Infinite (PS3)
Developed by Irrational Games
Published by 2K Games
Released March 26, 2013
Review Written April 12, 2014
For years I had been closely eyeing this title since its 2010 reveal from Irrational Games. As a fan of the original BioShock and its sequel, I anticipated an amazing rollercoaster that would possibly trump the original BioShock. With Irrational Games and Ken Levine regaining the creative reigns for BioShock Infinite, will this title bring the same magic displayed in the city of Rapture or should the floating city of Columbia just drift into oblivion like a meandering balloon? In short, yes BioShock Infinite captures similar values from the original BioShock but in itself is an entirely different experience.
Lone Survivor: The Director’s Cut (PS3)
Developed by Superflat Games
Published by Curve Studios
Released September 24, 2013
Review Written March 22, 2014
Another game from my Christmas sale binge, Lone Survivor is another recent title that I pursued without knowing any prior information about the game. Created by Jasper Byrne of Superflat Games, Lone Survivor: The Director’s Cut is an atmospheric survival horror game reminiscent of the Silent Hill Series. Taking a different route visually, Lone Survivor is a 16-bit side-scroller that still manages to bring the fear. Though it may look like an odd SNES released twenty years too late, this indie title has much to offer once you leap into the rabbit hole.
The Last of Us: Left Behind DLC (PS3)
Developed by Naughty Dog
Published by Sony Computer Entertainment
Released February 14, 2014
Review Written March 8, 2014
WARNING: MAY CONTAIN SPOILERS FROM THE MAIN CAMPAIGN. ONLY READ IF YOU HAVE COMPLETED THE SINGLE PLAYER CAMPAIGN.
Finally finding time to hit the keys again, here’s my review of The Last of Us DLC, Left Behind. As Naughty Dog’s first attempt at single player DLC following the positive reception of The Last of Us, this addition to the main story has some big shoes to fill. Not surprisingly, Left Behind does fill those shoes quite well in maintaining the story flow similar to the main game as well as bringing the emotional drama that many of us have come to savor from the Last of Us.
Developed by Ed Key and David Kanaga
Published by Curve Studios
Released October 29, 2013
Review Written February 16, 2014
Originally Posted on Boss Dungeon
Not really knowing what I was getting into, Proteus is one of the few games I picked up during my Playstation Network winter sale binge. Developed by Ed Key and David Kanaga this artistic odyssey leaves the player, or viewer I should say, with more questions than answers. With a minimalistic art style sprinkled with a musical undercurrent, this journey makes you want to believe it has more to offer.
Grand Theft Auto V (PS3)
Developed by Rockstar North
Published by Take-Two Interactive
Released September 17, 2013
Review Written February 3, 2014
When Grand Theft Auto V was revealed a few years ago I had been anticipating the day when I’d finally get my hands on it. As a longtime fan of the series, I was eager to see what Rockstar studios would be delivering as it was previously stated that GTAV would build off of the heist mission from GTAIV and focus on heists as the game’s central theme. GTAV does deliver on its promise of pursuing in-game heists while bringing some new features to the table, but this came at the price of leaving some traditional features from the series in the dust.
Papo & Yo (PS3)
Developed by Minority
Published by Minority
Released August 14, 2012
Review Written January 10, 2014
Papo & Yo is a short title that is intertwined with creativity and imagination. Developed by Minority, Papo & Yo is a refreshing puzzle platformer that derives similar game style and elements from the same vein as Ico and Shadow of the Colossus. Although Papo & Yo isn’t entirely in the same tier as Ico or its counterpart, it still engulfs the player with intrigue through visual narrative, a wonderful soundtrack, and a plot that can be interpreted through many lenses.
Red Steel (Wii)
Developed by Ubisoft Paris
Published by Ubisoft
Released November 19, 2006
Review Written December 29, 2013
Happy New Years everyone! To ring in the New Year I’m finally bringing my Wii out from hiding with Red Steel this week. Developed by Ubisoft Paris as an exclusive Wii launch title, Red Steel aimed to utilize the Wii’s motion controls while giving the player the semblance of being a yakuza who wields a katana and several firearms. My overall experience with Red Steel was a bit rough with a few patches of sunshine, but those few patches were not enough to stifle my growing disinterest in this game.