Left 4 Dead Review

Left 4 Dead (Xbox 360)
Developed by Turtle Rock Studios
Published by Valve Corporation
Released November 18, 2008
Review Written June 26, 2010

Amazing visuals, sounds, and voiceovers
Constantly changing gameplay
Fun to play with others

Only four scenarios
Flashlight isn’t bright enough
Sometimes barraged by too many special zombies

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Gears of War Review

Gears of War (Xbox 360)
Developed by Epic Games
Published by Microsoft Studios
Released November 7, 2006
Review Written August 5, 2010

Great Graphics and audio
Great Story
Co-op mode is great

Small amount of screen tearing
AI is sometimes really dumb

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Techno Kitten Adventure Review

Techno Kitten Adventure (Xbox 360)
Developed by 21st Street Games
Published by Elite Gudz
Released September 6, 2010
Review Written July 20, 2013

Continuing to play crazy indie titles I decided to go with one that I had stumbled upon a few years ago. Only purchasing it recently, I was notified of Techno Kitten Adventure while surfing Reddit’s gaming forum. What can’t be said about TKA? It’s wacky, I mean seriously this game is how I imagine what it would feel like if I decided to take a hit of LSD while watching a twenty-four hour Nyan cat video and after the adverse effect of the LSD finally took full form I proceed to have severe seizures that synchronize with random techno beats. Don’t let this scare you, or do, either way the game is interesting to say the least.

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DLC Quest Review

DLC Quest (Xbox 360)
Developed by Going Loud Studios
Released November 2011
Review Written July 13, 2013

In today’s world where downloadable content has become mainstream and commonplace, DLC Quest acts as a parody of many complaints of the gaming industries often strange practices of DLC. You play as a nameless hero with the simple goal of saving Princess Macguffin from the bad guy (HA! Get it? Macguffin?). Seen as a generic platformer, the addition of humor and in-game DLC change this title form the normal.

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Hitman Absolution Review

Hitman Absolution (Xbox 360)
Developed by IO Interactive
Published by Square Enix
Released November 20, 2012
Review Written July 6, 2013

I’ve been somewhat of a fan of the Hitman series over the years. Though I’ve never played the first game, Codename 47, I’ve played through the others within the series. My favorite being a tie between the first moments I experienced with Silent Assassin and the RPG elements used in Blood Money. Every game was better than the last, and so as time went by I had high hopes for the latest rendition of the Hitman series. In short, my expectations were met but through a different kind of light.

Before I delve deeper into my review, first I must list some differences between this current adaption of Hitman and its predecessors. Hitman Absolution has many differences from the others and the first major difference you notice right when you start up the game is the lack of weapon loadouts. Although this makes sense in conjunction with Absolution’s plotline, it was a bit of a surprise to see a Hitman game lacking weapon loadouts in the single player campaign. To make up for this, the online Contracts mode does take advantage of the weapon loadouts where the single player campaign passes up on it. This occurs also with the RPG elements that were previously in Blood Money. The single player campaign has abilities that you gain when you level up with experience points but you never get a sense that you have the customization choices that you had in Blood Money. Again the online Contracts mode carries this ability as you can customize your weapons with a multitude of upgrades as well as your character’s costume for the different contracts you sign up for.

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